Items and Styles for the BEE2
This mod is maintained by TeamSpen210.
This category contains totally new items, either ones available through the Authoring Tools but not in the PTI or custom test elements made by others.
Auto-respawn and auto-drop options work like the normal dropper. Catapult Cubes have a small Aerial Faith Plate on one side and were made by Skotty and Soundlogic. When a player or objects touches this, they will be thrown away from the cube. The cube is affected by gels, but this is not visible. Catapult Cubes will activate buttons like other cubes. When placed to face upwards, they will throw the player 2 blocks into the air. Old-Aperture themed versions are a regular cube painted with repulsion gel on one side. When held, these allow the player to rotate them by holding the secondary fire button and moving the mouse.
Bumbleballs are large balls raised on spikes which hop around whenever players are not looking at them. They are not affected by gels, but they will be painted. The ball will still hop around if players look at it through portals. They only activate special BumbleBall buttons. BumbleBalls were created by Skotty and Moth. If the BumbleBall is dropped in goo it may not respawn correctly, so always add a respawn pedestal button if required.
The bomb dropper appears as an exposed vacuum tube and drops bombs once a second when enabled. The input is inverted if the auto-drop option is selected. Bombs will be thrown by faith plates. The auto-respawn property does not affect this. Bombs can be safely caught by funnels and will be thrown by Faith Plates, in a similar manner to paint bombs. They can be painted, but very few circumstances exist where this will be useful.
BumbleBalls and Catapult Cubes (but not the Old Aperture Catapult Cube) are custom models, which will be packed into your map automatically.
Property | Resulting time | Property | Resulting Time |
---|---|---|---|
03 | 01:30 | 17 | 08:30 |
04 | 02:00 | 18 | 09:00 |
05 | 02:30 | 19 | 09:30 |
06 | 03:00 | 20 | 10:00 |
07 | 03:30 | 21 | 10:30 |
08 | 04:00 | 22 | 11:00 |
09 | 04:30 | 23 | 11:30 |
10 | 05:00 | 24 | 12:00 |
11 | 05:30 | 25 | 12:30 |
12 | 06:00 | 26 | 13:00 |
13 | 06:30 | 27 | 13:30 |
14 | 07:00 | 28 | 14:00 |
15 | 07:30 | 29 | 14:30 |
16 | 08:00 | 30 | 00:30 |
In Coop mode the map will restart after the neurotoxin is released, as players will not be able to shut it off. I don't recommend you use this in coop maps though since robots shouldn't be affected by poisons.
Currently available items rearranged or combined together in ways not normally possible, or more elegantly.
These items have two separate inputs like the Excursion Funnel. Due to a limitation in the PTI these inputs must be converted using some special logic before reaching the item to allow the inputs to stay separate.
Invisible, non-colliding items that affect the map in more technical ways.