This document explains how exactly quotes are chosen in the various styles. Use it to help you pick an appropriate style, or find out what items play a certain line.
Quotes are chosen using a priority system based on items in the map. Most items have a category, and some apply to two categories - for example, laserfields apply to the Deadly category as well as the Laser category. The categories have a specific priority sequence. The first category found that has an item that exists in the map will have its lines chosen, stopping other categories from playing. Some additional lines are played outside of this, based on other events occurring (usually only the first time).
Sometimes there are multiple line sequences to choose from in one category, which are selected based upon which entry/exit corridor is selected (7 SP entry, 4 exits, 1 Coop entry). This is chosen randomly by the PTI whenever a map is created, and doesn't change after that making it useful for this purpose.
In each table, the categories are ordered from highest to lowest. Click on a voice line to hear it (via the Portal Wiki), or hover over to get a transcript. The heading before the colon says when it is triggered, and each indented line after plays as a group. if there are two or more colon-headings the same but ending with numbers, one will be randomly chosen to play.
This item allows the playing of some chosen voicelines when triggered by other logic. The lines are chosen via a timer selector. Most styles will probably use the Clean version, if the item is available but some will use other lines.
Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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Forced |
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Funnel |
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White Gel |
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Laser |
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Blue Gel |
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Deadly | ||
Orange Gel |
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Generic |
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Category (high to low) | Lines (SP) | Lines (Coop) |
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Forced | ||
Funnel |
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White Gel |
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Laser |
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Blue Gel | ||
Deadly |
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Orange Gel |
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Grey Gel (Stylechanger) |
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Generic |
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In the 1980s style, Caroline will sometimes explain tests instead of Cave. This overrides a bunch of voice lines in favor of some Caroline lines, and changes the Cave portraits found in various entry/exit corridors (or in the 80s TS Addons Monitor) to the secret painting of Cave and Caroline. (See the Portrait Of A Lady achievement.)
Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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Caroline |
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Funnel (50% chance) |
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White Gel |
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Laser |
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Blue Gel | ||
Deadly | ||
Generic |
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Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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Sendificator (BEE2) | ||
Grey Gel (Stylechanger) | ||
White Gel | ||
Orange Gel |
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Blue Gel | ||
Light Bridge |
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Faith Plate |
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Crusher |
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Laser | ||
Funnel | ||
Turret |
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Deadly | ||
Paint Fizzler (Stylechanger) | ||
Fizzler |
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Generic |
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Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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Sendificator (BEE2) | ||
Paint Fizzler (Stylechanger) | ||
Grey Gel (Stylechanger) / Diversity Vent (BEEMOD) | ||
Pellet (BEEMOD) | ||
Crusher (BEEMOD) |
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Orange Gel |
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Blue Gel | ||
Light Bridge |
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Faith Plate |
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White Gel | ||
Laser | ||
Turret |
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Deadly | ||
Fizzler |
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Generic |
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GLaDOS uses the intercom dings in Art Therapy style.
Refurbished style is unique in that it has two quote characters, Cave and GLaDOS (plus the PTI dialogue). GLaDOS's line plays as you drop into the enrichment sphere, PTI dialogue starts once you touch the ground and Cave plays lines when you enter the chamber. In Coop they play in the same order, but GLaDOS and the PTI dialogue plays after the map starts. GLaDOS and Cave's lines do not obstruct each other, unless there is a sequence with both (IE. they only speak once on entry, excluding PTI dialogue and GLaDOS's intro dialogue.) GLaDOS uses the intercom dings to distinguish her lines more.
The pictures in the monitor column show the order videos are chosen to be displayed on the two screens at the SP entry "elevator". Follow the list down on the left/right.
Category (high to low) | Lines (SP) | Lines (Coop) | SP Monitors | |
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Always Plays |
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Grey Gel (Stylechanger) | ||||
Laser | ||||
Light Bridge |
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White Gel |
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Faith Plate |
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Paint Fizzler (Stylechanger) |
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Turret |
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Blue Gel | ||||
Funnel | ||||
Pellet (BEEMOD) | ||||
Orange Gel | ||||
Fizzler | ||||
Deadly | ||||
Generic |
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Unreleased at time of writing, these are the lines that I'm planning to add. In this style the Announcer does use the in/out dings.
Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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White Gel |
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Orange Gel |
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Pellet (BEEMOD) |
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Turret |
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Blue Gel |
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Laser or Paint Fizzler (Stylechanger) |
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Deadly |
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Orange Autoportal (BEEMOD) |
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Generic |
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This is heavily WIP, I haven't actually got started on any part of this style yet!
Category (high to low) | Lines (SP) | Lines (Coop) |
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Always Plays |
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White Gel |
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Any Gel (Except Water) | ||
Neurotoxin (TS Addons) | ||
Portalgun pedestal (FGE) |
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Crusher (BEEMOD) |
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Light Bridge | ||
Laser | ||
Funnel | ||
Turret | ||
Button | ||
Deadly | ||
Glass | ||
Generic |
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